Help Index / Strategy Tips /
What to Buy and Build
Speed, carrying capacity, and combat strength all have their uses. But you should always be budget-conscious. Sometimes the best unit is not the best deal! If you can get five good units for the price of one great one . . . maybe "good" is good enough. Watch the economy to get the most value from your Ultranium. The Unit Cost History link in Com-Net can be very useful.
Why buy what you can steal? Is there a world nearby with the licenses to build the units you want?
Why pay for a license if you can trade? If you have a friendly neighbor who is making something you want, perhaps you can work a deal. (Few units are worth transporting across interstellar distances, but there are exceptions. The faster a unit moves, the more likely it is that it can get to your trading partner in time to be useful.)
And watch the Com-Net headlines for information on new units and upgrades!
The balance between Cost and Complexity will shift over time, even in a game that doesn't use the Economy rules. Early in the game, populations are low and Complexity is usually the limiting factor. Later in the game, Cost often becomes more important. This is because even though every world produces new Population and new Ultranium every turn, the Ultranium is used up, while the Population remains . . . and populations grow steadily unless destroyed in battle.
This means that a unit which is uneconomical in the early game may be affordable in the late game, because its high Complexity is no longer an issue.
Upgrades tend to have a higher complexity to cost ratio than the items they upgrade. So if you are running low on Ultranium while producing Zenrin War Monks, then perhaps you should consider buying ZinCho Mystic Breath to upgrade the effectiveness of some of your Monks, rather than leaving your Population idle because they ran out of Ultranium.