UltraCorps

A lot of people have worked on UltraCorps over the years, and we'd like to give all of them the credit that's due. Thanks to Stan James for sharing his archive about the VR-1 and Zone days!

This file last updated November 17, 2009.

VR-1

VR-1 was the original developer of UltraCorps. The game was originally based on an online comic called "MegaBot," by Stan James and Brandon Gillam.

ORIGINAL DESIGN

Stan James [The Sliver]
Brandon Gillam [King Kruel]

VR-1 CO-FOUNDER and EXECUTIVE PRODUCER

Rob Creamer

EXECUTIVE PRODUCER

John Blakely [Buzz]

PRODUCER

Damon Farnham [NexRad]

PROGRAMMING

Shawn Sheridan [Ator]
Kai Tagawa [CatSmu]
Stan James [The Sliver]
Damon Farnham [NexRad]

ARTWORK and FICTION

Brandon Gillam [King Kruel]

GAME DESIGN

Stan James [The Sliver]

TECHNICAL WRITING

Erin O'Kelley [Mother Juice]

INTERFACE DESIGN

Brad White [Ming]
Stan James [The Sliver]

QUALITY ASSURANCE

Travis McGeathy [Phiasc0]
Drew Schussel [Gilpin]
George Koffler

SPECIAL THANKS

Mike Moniz, Carl Potts, Michelle Green, John Basso, Gal Ori Steintz, Todd Murchinson, Dan Russett, Keith Baker, Gil Garcia, Nuke and Ella, Amanda and Cloud, Ross and Bean, Bubba, Kaliki, Belly and Barnaby Joes, the old DCF crew and everyone at VR-1, Bidcast, and DCN. [Extra special thanks to everyone who participated in our beta tests for their patience, great feedback, and enduring enthusiasm!]

Microsoft

In 1997 and 1998, UltraCorps was featured on Microsoft's "Zone" online gaming service. These are the people who made it happen it there . . .

PROGRAM MANAGER

Matthew Wilson [Mattrix]

PROGRAM MANAGER for ONLINE OPERATIONS

Terry Hostetler

EXECUTIVE PRODUCER

Jon Grande [RioBravo]

TEST

Tom Faber [Goose@Zone]
Jesse McGatha [UCMaster]

PROGRAMMING

Scott Tomlin [Gusto@Zone]
Michelle McKelvey [FlyGirl]

ADMINISTRATOR

Brendan Brannen

ZONE CONTENT/COMMUNITY

David Hasle [Skinner@zone]

ZONE INTERFACE DESIGN

Corey Dangel [bauhaus@zone]
Jeff Fong [Scherzo]

ZONE OPERATIONS

Terry Hostetler [Igor]
Coby McGuire [Voltaire]

USABILITY

Ben Arnette [ZenrinMaster]
Michael Medlock

ZONE MARKETING

Todd Stevens [HeavyHead]

DOCCO AND STRATEGY GUIDE

Adam Diran

SPECIAL THANKS

Adam Waalkes [StormBringer], Brad Wright [PantherPaws], John Smith, Michael Hazen [Mykol667], Dave Hurley, Brett Wallick, Jeffery D. Evans [DrkCloak@Zone], Mark Rose [MrCrank], Keith Edwards [txate], Steve Warshaw [opsguru@zone], Bob Kruger [Bob@zone], Nancy Han, Mona Phillips [Monalisa@zone], Dean Pachosa [deano@zone], Chuck Mione [kibosh], Bill Sundberg [Usul@Zone]

VR-1 Again

After UltraCorps was dropped from the Zone, a few volunteers kept the game alive on a single machine in the VR-1 offices, running a continuing "open beta" in hopes of somehow finding UltraCorps a new home . . . and eventually it worked.

Jon Laff [Phoenix Rising]
Les Barstow
And no doubt others whose names we hope to learn . . .

Steve Jackson Games

In 2004, SJ Games bought UltraCorps, and completely rewrote the code. The open alpha started in November 2005. Those who have helped since then . . .

Steve Jackson [Trajan]: game development, documentation, and cheerleading
Jackie Hamilton [Kira]: graphic design, Perl coding, and game development
Giles Schildt [Giles]: game development, system administration, and forensic programming
Nathan Eliot [temujin9]: system administration and forensic programming
Leroy Everett [Leroy], Jimmie Bragdon [Aleph]: system administration
Walter Milliken [Milliken]: digital archaeology
Andrew Hill [Andy6474]: coding (world notes)
Ted Young [Starcharger], Adam Diran [River], Forbes Manson [Ghostsuit], and Peter Varcoe [UC_Rommel]: forum moderation
Tom Cornwell [ScreamingMudPenguin]: screenshots
Robi Mookerjee: art

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